In-Depth Deep Rock Galactic Classes Guide - Which is the Best? (2022)

With all the FPS games being added to the genre, it has become pretty hard for developers to come up with new and innovative ideas. Deep Rock Galactic brings a fresh taste to the FPS genre. It’s a cooperative first-person shooting where each character comes from a unique class with its own unique abilities, weapons, and playstyles. The game was developed by Danish studio Ghost Ship Games and published by Coffee Stain Publishing.

Deep Rock Galactic has four playable classes to choose from and many players might feel underwhelmed with only four classes to choose from but let me assure you that each of these classes is powerful at their respective roles and you can play solo with each of these classes. With that being said, new players might ask themselves what is Deep Rock Galactic’s best class for solo and co-op gameplay?

In this article, we will break down what each of these classes specializes in with their pros and cons to help you choose which class works for you best.

1. The Tanky Deep Rock Galactic Class (Driller)

To start us off, we have The Driller class. It is one of the most underrated Deep Rock Galactic classes and it’s probably because of its tanky features. Most players don’t want to pick the tank and play for the team. Yet, that does not mean this is a bad class. The Driller actually has some pretty unique weapons in its arsenal which makes it an amazing tank that also deals loads of damage. He also has some great abilities that provide useful crowd control to his team.

In-Depth Deep Rock Galactic Classes Guide - Which is the Best? (1)

Weapons

CRSPR Flamethrower: The CRSPR Flamethrower is a flamethrower that shoots highly flammable white flames that stick to the enemy. If players shoot at the ground, the flames leave behind a trail of fire that can keep on damaging enemies that walk on it. The gun is very efficient for a tank class like The Driller and can be combined with abilities for an even bigger damage burst.

Cryo Cannon: The Cryo Cannon is the exact opposite of the Flamethrower. Enemies shot with this cannon get frozen on the spot for other teammates to get a quick takedown. It provides a lot of very powerful crowd control. Moreover, the gun is very good when it comes to cave exploring with teammates.

Corrosive Sludge Pump: The Corrosive Sludge Pump is a rather newly added weapon, compared to the other weapons. The weapon shoots acid blobs of goo toward the enemies that when hit, slows them as well as chips on them with the acid damage. Acid also sticks to the ground damaging enemies that walk over it. The perfect weapon when playing solo in my opinion.

(Video) DEEP ROCK GALACTIC - BEST CLASS TO START WITH 2022! Tips And Early Mod/Upgrades For All 4 Class's

Abilities

Drills: The Drill ability is the signature ability of The Driller. It is basically a dual reinforced power drill that is used to tunnel through any material. Perfect for collecting heavy items.

Satchel Charges: A throwable satchel that when exploded, creates a massive explosion and is perfect for clearing swarms of enemies.

High Explosive Grenade: As the name suggests, it is like the traditional grenade that explodes and does damage. Very basic but very effective at the same time.

Neurotoxin Grenade: The Neurotoxin Grenade when thrown fills an area with flammable gas that slows down enemies and can be combined with a Flamethrower for a big area damage explosion.

Impact Axe: The Impact Axe is a throwable axe that stuns enemies and deals decent damage. It can be combined with vampire perk to get life steal from enemies.

2. The Support-Focused Deep Rock Galactic Class (Gunner)

Next up is The Gunner class which is considered the best support class among all the Deep Rock Galactic Classes. The Gunner is considered the best support class because of the equipment that can be used by his teammates. The Gunner can provide sustained damage against bosses and reinforce his teammates to the point that they become unkillable.

Weapons

“Lead Storm” Powered Minigun: Here is the big gun that everyone loves to fire. The Lead Storm is a Powered Minigun that has a very high fire rate and does not need to be reloaded. It works amazing when facing bosses but it does need a few seconds to go into max fire rate. The gun also has some recoil, so players need to adjust to that.

“Thunderhead” Heavy Autocannon: The Thunderhead is the Deep Rock Galactic’s version of .50 cal LMG that can obliterate anything in its path. The gum has a slow startup but it has explosive rounds that make each hit more worth it. Overall, an amazing gun that makes The Gunner class even better.

“Hurricane” Guided Rocket System: The Hurricane is a slow-firing, guided rocket that allows players to target enemies from behind a cover. The gun is a special fan favorite for players with bad aim and it does decent damage considering the player is safe behind a cover.

(Video) STOP PLAYING YOUR CLASS WRONG: Deep Rock Galactic Beginner's Guide | Deep Rock Galactic Best Class

In-Depth Deep Rock Galactic Classes Guide - Which is the Best? (2)

Abilities

Shield Generator: The Shield Generator is a throwable bubble shield that repels enemies and protects your teammates. It protects from ranged attacks and also has the added bonus of recharging other shields. Amazing supportability for survivability if I say so myself.

Zipline Launcher: The Zipline Launcher is an amazing ability that lets the player and other players use it to cross from one spot to another. It is a permanent line that can be used at any moment to escape from a harsh situation. Better used for running away from swarms of enemies.

Sticky Grenade: The Sticky Grenade is a throwable grenade that attaches itself to the surface or to the enemy and detonates after a short period of time. The grenade works best for stunning enemies for a second with a big blast to their faces.

Incendiary Grenade: The Incendiary grenade is an ability that when thrown at swarms of enemies will detonate and burn all the enemies with fire. It coats the surroundings with a huge wall of flames, making a makeshift oven that burns everything inside.

Cluster Grenade: The Cluster Grenade is a unique take on the traditional grenade. It splits off when thrown and separates into smaller pieces after the initial detonation and those split parts explode again, making a huge explosion that destroys enemies in great numbers.

3. The Best Solo Running Deep Rock Galactic Class (Engineer)

Here is a one-man army. The Engineer class is considered the best solo class among all the Deep Rock Galactic Classes. It is because of The Engineer’s turret ability that lets the player control multiple angles of a spot. The class excels in defending and salvaging operations.

Weapons

“Warthog” Auto 210: The Warthog is a semi-automatic shotgun that does what shotguns do in close range. It does big damage that obliterates any enemy in front of it. It is considered one of the weaker weapons because of its low range, but it can become a decent weapon if you mod it correctly.

“Stubby” Voltaic SMG: The Stubby is one of the people’s favorite guns because of its electric rounds that stun any type of enemy. It is a submachine gun that can be upgraded to arc electricity between bugs that allow players to damage multiple targets at the same time.

(Video) Deep Rock Galactic Beginner Class Guide

LOK-1 Smart Rifle: The LOK-1 is the perfect gun in my opinion for people with bad aim. It is an AI-controlled SMG that locks onto targets and you just have to shoot. It is not the most damaged weapon but once you get the hang of it, you can chip away at enemies slowly.

Deepcore 40 MM PGL: The engineer’s secondary weapon is an awesome grenade launcher that deals lots of AoE damage to help provide some squishy bug control.

Abilities

Turrets: The Turrets are a unique ability that lets The Engineer place two types of turrets. Players can either choose to place a turret that can fire in all directions or go for two turrets that fire in a single direction. Both options are situational but the ability comes in very handy when going solo.

Platform Gun: The Platform Gun ability creates a platform for you and your teammates to walk on. It is a great ability that comes in handy when players are not able to reach places normally.

Proximity Mine: The Proximity Mine is a deadly throwable trap that activates after a few seconds and can detonate multiple times. It’s like a better version of a grenade that can cover chokepoints.

Plasma Burster: The Plasma Burster is a throwable shockwave that players can use to do huge damage against enemies. The Engineer can hold up to six Plasma Burster.

L.U.R.E: The L.U.R.E is a throwable ability that creates a hologram of The Engineer and lures in enemies then damages all the creatures that were foolish enough to fall into the trap.

4. The Most Mobile Deep Rock Galactic Class (Scout)

The Scout is considered to many as one of the best mobility classes among Deep Rock Galactic Classes. It is clearly the most popular class because of its high mobility and big damage. The class is very versatile with a variety of weapons that players can play on long-range or short-range. The class works best by helping teammates from afar.

Weapons

Deepcore GK2: The DeepcoreGK2 is our traditional assault rifle that is fully automated and is very efficient for dealing high damage to any enemy type. It can be made even better by using mods and overclocking for more fire rate. The gun is good for players who have good aim and can track enemies.

(Video) Deep Rock Galactic: What are your options? (Class Review)

M1000 Classic: The M1000 Classic is the Deep Rock Galactic’s version of the sniper rifle. The gun can be charged up each shot for more accurate and higher damage. This makes the gun one of the most valuable weapons that can change the game.

DRAK-25 Plasma Carbine: The DRAK-25 is a very high damage plasma rifle that does not need to be reloaded. It is energy-based and can easily destroy enemies in front of you.

Abilities

Grappling Hook: The Grappling Hook is a pretty self-explanatory ability as the name suggests. Players can use this ability to reach places that are difficult to reach and can also use it to get out of danger when surrounded by enemies. The Grappling Hook comes especially handy when a teammate is down and you need to revive them.

Flare Gun: A unique ability that The Scout has is his Flare Gun. The Flare Gun ability is a long-lasting flare that can attach itself to cave walls, lighting up the entire area. It is great for seeing hidden minerals and if there are any dangerous enemies around you.

Cryo Grenade: The Cryo Grenade is a grenade that can freeze enemies on the spot when detonated. This is especially useful for flying enemies that are very tricky to shoot and can get destroyed by the Cryo Grenade.

Pheromone Canister: What if you could make enemies attack each other? The Pheromone Canister is a throwable ability that when detonated, releases a mist that when enemies pick up the scent, start attacking each other instead of attacking the player. This one is a personal favorite for any scout.

Inhibitor-Field Generator: The Inhibitor-Field Generator is a throwable ability that when detonated adds a debuff to the enemies that make them slow and weak to all kinds of damage. Works very well on bosses or any enemy in general.

How to Best Mix and Merge the Four Deep Rock Galactic Classes

A good, safe bet is to mix each of the four classes together on the same team. This provides your team comp with a lot of versatility. You also have the opportunity to have either the Engineer or the Scout go it alone for a bit due to their unique skillsets, if the mission requires it.

Regardless of your team setup, you usually want at least one Gunner or one Driller on your team. Their primary weapon and secondary weapon setups are meant to help them take out crowds of enemies. You don’t want to be on a team too focused on high-level monsters that doesn’t have the ability to take on swarms of small beats. While they aren’t the best class overall, they are often essential to quick, effective runs.

One of the most challenging class mixes to run is the same class team comp. This is because you don’t have any other classes to complement your unique skills. If you want to try this out, the Engineer would likely be one of the best classes to try, as it is a very versatile class. However, its reliance on its LMG gun platform makes it a bit too slow for speed runs.

Final Thoughts

In conclusion, all of the Deep Rock Galactic classes represent a different playstyle and there is no actual best class. Find the class that’s suits your playstyle best and see how it goes. The important thing is, is Deep Rock Galactic enjoyable? The answer to that is YES and that should be enough. The game is very visually pleasing and we definitely recommend it for new players to try out.

(Video) beginers Guide to be the best driller you can be - Deep Rock Galactic

We hope to see you drilling down beside use in your drop pod soon!

FAQs

In-Depth Deep Rock Galactic Classes Guide - Which is the Best? ›

The Engineer class is considered the best solo class among all the Deep Rock Galactic Classes. It is because of The Engineer's turret ability that lets the player control multiple angles of a spot. The class excels in defending and salvaging operations.

Which class is best in Deep Rock Galactic? ›

Which class is best in Deep Rock Galactic?

How do you choose a Deep Rock Galactic class? ›

How do you choose a Deep Rock Galactic class?

What does each class do in Deep Rock Galactic? ›

What does each class do in Deep Rock Galactic?

What is the best Engineer weapon Deep Rock Galactic? ›

What is the best Engineer weapon Deep Rock Galactic?

Can you play DRG solo? ›

Can you play DRG solo?

What is the fastest way to level up in Deep Rock Galactic? ›

What is the fastest way to level up in Deep Rock Galactic?

Does Deep Rock Galactic scale with players? ›

Does Deep Rock Galactic scale with players?

How do you get stronger in Deep Rock Galactic? ›

How do you get stronger in Deep Rock Galactic?

What does gold do deep rock? ›

What does gold do deep rock?

What is the max player level in Deep Rock Galactic? ›

What is the max player level in Deep Rock Galactic?

How tall are DRG dwarves? ›

How tall are DRG dwarves?

What is the blue rank in Deep Rock Galactic? ›

What is the blue rank in Deep Rock Galactic?

Can you get different weapons in Deep Rock Galactic? ›

Can you get different weapons in Deep Rock Galactic?

How much damage does turret whip do? ›

How much damage does turret whip do?

What weapons does the Engineer unlock in Deep Rock Galactic? ›

What weapons does the Engineer unlock in Deep Rock Galactic?

Does Deep Rock Galactic scale with players? ›

Does Deep Rock Galactic scale with players?

How do you get stronger in Deep Rock Galactic? ›

How do you get stronger in Deep Rock Galactic?

Why is Deep Rock Galactic so good? ›

Why is Deep Rock Galactic so good?

What does gold do deep rock? ›

What does gold do deep rock?

Last Updated on by Samuel Franklin Deep Rock Galactic Best Class For Solo and Coop In this class tier list we explore the Deep Rock Galactic best classes for solo and coop play to ensure you are well equipped for the mining adventures and swarm attacks that await you in the planetary depths. With four classes in Deep Rock Galactic that have dramatically different weapons, utility and mobility it can be difficult to pick a clear winner for the best class debate. The range of mission variety also complicates the comparison further as there are some clear winners in particular mission types while being weak in the majority of circumstances. While Deep Rock Galactic is designed with cooperative gameplay in mind the introduction of Bosco and growing skills of the player base have made solo play increasingly common place in even the highest hazard level missions. For this reason I always advocate choosing a class you like to play over all else which involves playing them all across multiple missions. Playing solo is also an important element of gameplay on your path to Deep Rock promotion for your class as you’ll be unlikely to reach this without any solo play given the assignment system encourages playing specific missions that might not always interest other players. Defining The Best Class in Deep Rock Galactic It’s important to note that the Ghost Ship Games has done a fantastic job at balancing the classes and with the right equipment upgrades, perks and Bosco build all classes can stand a chance at high hazard solo levels and be a high contributor to group play. With this in mind what separates the best class from the pack is how difficult solo gameplay is to achieve. Is the class easy to use? Do they need very specific equipment setups or cave complexity to be viable? Are they flexible so they can contribute in multiple situations? What speed are they capable of beating levels? Do they excel in multiple mission types or a one trick? It’s questions like these that have been considered in developing this best class guide along with not only end game power but also ease of progression as a solo player. Given these situations the best solo class in Deep Rock Galactic needs: Reliable damage output preferably with some area of effect damage given the swarm attacks you’ll regularly encounter across various missions as combat is a staple element. Manoeuvrability to allow you to explore and reach difficult locations which in combination with Bosco is important to the speed you can complete missions. Flexibility for multiple situations given the diverse mission challenges that Deep Rock Galactic offers. While the best coop class also needs these elements a weakness in one area above can be easily overcome with team mates. On this basis the solo tier list is Scout > Driller > Engineer > Gunner. For the coop tier list it is Driller > Engineer > Gunner > Scout. For players that constantly swap between solo and coop play this leaves the Drill or Engineer as the most reliable options for your main class. Read on to find out why each class excels or is inferior in solo or coop play. Deep Rock Galactic Classes – Scout The best solo class in my books due to his ability to complete missions with fantastic speed with the grappling hook support tool and invaluable flare gun for solo play. With both of these equipped the Scout has no problem exploring a full map by himself and commanding Bosco around to mine everything on his behalf. An approach to speed is vital to using the Scout in a solo environment as you’ll want to limit actual combat encounters as he is lacking in firepower compared to other dwarf classes. In the cooperative scene I find the Scout to be the least needed as with larger player numbers the ability to scout ahead isn’t as useful as your party splits up and explores everything naturally. With all players throwing flares around constantly the longer lasting flare gun losses some of its power. While his throwables do offer good crowd control the limited ammo of this slot makes them difficult to use consistently. Given the lack of damage mentioned before this leaves the Scout offering nothing that can’t be covered by other classes with extra utility on top although he is exceedingly fun to play when mastered. Explore our Scout build guide on how you can master the scout with important class tips and equipment modifications. Deep Rock Galactic Classes – Driller The Driller is an attractive option and arguably the best class overall given his strong contributions to coop games while retaining the ability to be a formidable solo dwarf. This comes from his two deadly primary weapons that bring significant damage, area of effect and crowd control depending on your selection and associated upgrades. As if that wasn’t enough his damage output continues with satchel charges and reinforced power drills that also double as his mobility slot item. While on the surface these drills seem basic in comparison to other mobility tools with practice they are capable of easily moving both up and down caverns and create a permanent path in the process for any backtracking needs. The drawbacks to the Driller are limited but he is on the weaker side until you get some key equipment upgrades particularly for the Subata 120 secondary weapon. Read our Driller build guide for the ideal equipment setup and useful tips for using this top tier coop dwarf. Deep Rock Galactic Classes – Engineer Another strong overall class with their setup effective in both solo and coop play. The Engineer packs one of the best wave clear weapons in the game with his deadly grenade launcher offering a simple to use point and click weapon to wipe an entire swarm or alternatively be used to claim hard to reach resources. You shouldn’t sleep on his trusty shotgun though that equally packs a punch and combined with his turret speciality he can reliably hold down a location alone or with other dwarves. It’s this strength in single locations and while on the move that make the Engineer a consistent class for your Deep Rock Galactic adventures. While he lacks a fantastic mobility tool out of the gate due to it needing some key upgrades and significant practice at advanced levels of play the platform gun can block fall damage and allow you or your team to safely ascend or descend with a permanent option. Deep Rock Galactic Classes – Gunner Despite his low rank on the Deep Rock Galactic best classes tier list here the Gunner is an absolutely brutal damage dealer with his mini gun that can shred enemies. A major draw back to this weapon though is the loss of movement speed and that it takes some time to acquire accuracy which given the fast paced gameplay of most missions is simply not effective. A problem that is compounded by the weak secondary options that the gunner has that makes solo play slow and frustrating for most mission types. The saving grace of the Gunner class though is his coop utility support tools with the shield generator being a fantastic coop tool in defensive mission types at higher hazard levels. The zipline is also a handy tool for moving up and down caverns and its ease of use for new players is a great asset. Read our Gunner build guide for tips and equipment setups to maximise the strength of this dwarven miner. Written by Samuel Franklin Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms. Sam enjoys the cooperative variety that Deep Rock Galactic has to offer and has played the game since it started the early access period. Enjoying both solo and missions with friends you can regularly find him playing as the Engineer class setting up his turret and making platform bridges.

In this class tier list we explore the Deep Rock Galactic best classes for solo and coop play to ensure you are well equipped for the mining adventures and swarm attacks that await you in the planetary depths.. With four classes in Deep Rock Galactic that have dramatically different weapons, utility and mobility it can be difficult to pick a clear winner for the best class debate.. Playing solo is also an important element of gameplay on your path to Deep Rock promotion for your class as you’ll be unlikely to reach this without any solo play given the assignment system encourages playing specific missions that might not always interest other players.. Reliable damage output preferably with some area of effect damage given the swarm attacks you’ll regularly encounter across various missions as combat is a staple element.. Manoeuvrability to allow you to explore and reach difficult locations which in combination with Bosco is important to the speed you can complete missions.. For players that constantly swap between solo and coop play this leaves the Drill or Engineer as the most reliable options for your main class.. Explore our Scout build guide on how you can master the scout with important class tips and equipment modifications.. This comes from his two deadly primary weapons that bring significant damage, area of effect and crowd control depending on your selection and associated upgrades.. Another strong overall class with their setup effective in both solo and coop play.

Deep Rock Galactic Best Class - What Should You Play?

First up is the Scout.. If you choose to play the Scout.. The Scout, when paired with the Engineer, is one-half of the best two-person team possible in Deep Rock Galactic.. What The Scout Excels In:. Traversal Lighting Resource collecting Quick escapes. When paired with a Scout, the Engineer’s Platform Gun becomes essential for bleeding the caves of Hoxxes dry of every last mineral.. This is why the Engineer may just be the perfect class to play if you are a beginner or are playing by yourself.. What The Engineer Excels In:. What The Gunner Excels In:. Destruction truly is the name of the game for the Driller.. In the end, there are really no wrong answers when it comes to picking a class in Deep Rock Galactic.. It is only when they all come together that a team is truly complete.. So, see what your team needs and pick the right dwarf for the job.

Last Updated on by Samuel Franklin Deep Rock Galactic – Scout Build Guide & Class Tips Utilise our scout build guide and tips to optimise this fast moving dwarf for solo and co-op play will ensure you can compete in even the highest of hazard levels. Covering the appropriate scout equipment build and some important tips to maximise your potency this guide covers every key aspect of playing this class. With the scout playing the role of explorer in Deep Rock Galactic (DRG) their speed makes them one of the best solo classes available allowing you to quickly finish content and ultimately promote your Deep Rock Galactic character. While all scout builds have some variation based on your own playstyle this guide provides a solid starting foundation for you to customise as you see fit. Scout Overview The scout title quickly gives you a sense of your role in the Deep Rock Galactic corporate mining team with your objective to scout out the area ahead and rely that information back to your team. While this makes him useful in a co-op setting where you can tag key objectives and minerals the scout is also surprisingly effective at solo play in the right hands that makes an effective solo scout build equally important. While you can’t expect to have the consistent destructive punch of the driller the scout specialises in high personal mobility allowing him to be the eyes of his team particular when a cave is complex. To assist with this he also has a balance of long and short range weapons although lacks both the damage and area of effect ability he needs to fight swarms of enemies alone. With the scout you’ll have access to a primary rifle with the ability to pair it with either a shotgun, submachine gun or crossbow which are capable of damage in short bursts. Utility wise the scout is solo orientated with his grappling hook being the only mobility item in that game that only benefits the user. This selfish playstyle is somewhat mitigated by his flare gun to light up areas for his allies although it’s clear the scout is definitely designed to explore ahead of his team as a lone wolf. Scout Specific Tips The scout is one of the hardest characters in Deep Rock Galactic to use at maximum effectiveness which is why many struggle as first time scouts to perform. Driven in part due to his solo orientated play and his weaker damage kit overall you need to play a little smarter than the other classes. While your helpful friend Bosco can cover some of this weakness in solo play utilising these scout tips and scout guide is vital to your mastery of the class. The scout has dramatically higher movement potential than the other dwarves which makes secondary objective items and hard to reach minerals on the top of your priority list. Combining with an engineer in particular can be highly effective as they place platforms underneath you for high locations. At advanced levels of scout play you can use your pickaxe power attack to even dig out your own ledges high in caves but you will need to practice this grappling hook combo. Because of this you should also deprioritise easy to reach resources and let your allies acquire them instead. While there are many best perks in Deep Rock Galactic for scout you’ll have some key ones to consider for your limited slots. Highlights for the scout include the field medic perk given your ability to reach most locations to revive team mates. Iron will is equally viable and prevents you from dying in a location that is simply unreachable by your allies as it gives you some time to use your grappling hook to return to your allies. This ties into the next important scout tip to never forgot that your allies simply do not have the same level of manoeuvrability as you do, so stay safe when in these locations as you cannot expect help in killing enemies or getting a revive as noted above. Communication to your team is vital as the scout as you are the extended eyes of your team, don’t forget to communicate with your team using the laser pointer. The grappling hook is more than just a movement tool and can be used offensively on the scout to move rapidly around an enemy or swarm without taking damage. This tactic can also be useful to effectively stall enemies from your allies giving them additional time to focus on other enemies. The scout has the unique ability to snipe enemies with both of his rifles having the largest effective range of any dwarf weapon in Deep Rock Galactic. Use this to take out high priority targets from a distance before they become a threat to your allies. Don’t ever forget about your flare gun when entering a new room or needing to defend a location. It’s significantly stronger than the basic flare that all dwarves have available and makes your mining adventure significantly easier. Best Scout Builds Guide Combining the above scout tips with some of the best Deep Rock Galactic scout builds will set you up for the highest chance of success when playing as this class. The scout has several key choices to make when creating the ideal build based on your scout playstyle alongside a number of clear choices when picking modifications. Both of these are detailed below to give you the necessary information to allow for an informed decision as you play the scout class. Scout Primary Weapons The scouts primary weapons are long ranged focus which helps the scout stand out from the other dwarven characters who are primarily close to mid range fighters. Each of them are equally viable although many in the community seem to favour the M1000 to play as a sniping dwarf as this is a unique option only available to the scout. Regardless of your selection you’ll be looking to stack damage on your primary weapon to boost their deadliness. Deepcore GK2: The scout default weapon which is the balanced option and is good at range but equally reliable at close and mid ranges as you run, gun and grapple around the map. These playstyles are reflected in Deepcore GK2 build modifications you can take with multiple decision points on whether you want a deadly ranged weapon or a run and gun option (both covered below) and pairing it with raw damage mod options. This is also true for the overclock options with most being viable on this assault rifle provided it matches your playstyle although compact ammo is a good default. Tier 1 – Gyro Stabilisation or Supercharged Feed Mechanism Tier 2 – Increased Calibre Rounds Tier 3 – Improved Propellent Tier 4 – Hollow Point Bullets Tier 5 – Stun or Battle Frenzy Overclock – Compact Ammo or Overclocked Firing Mechanism or AI Stability Engine M1000 Classic: Moving your damage into the long range this is the sniper rifle equivalent of Deep Rock Galactic and ideal for those that want to take long ranged shots at the swarm. If you’re in a pinch it can still hold its own in close quarters although you’ll likely be better served by your secondary weapon selection at that point. To assist with sniping the M1000 Classic has an alternative firing mode that zooms the weapon slightly and gives you a 100% accurate bullet with boosted damage which consumes 2 ammo. A M1000 build is slightly simpler than your other primary weapon option and focused on enhancing this charged shot to ridiculous damage and utility. Like other dwarves this option is available to the scout after reaching level 10 and completing the appropriate mission. Tier 1 – Increased Calibre Rounds Tier 2 – Fast-Charging Coils Tier 3 – Killer Focus Tier 4 – Hollow-Point Bullets Tier 5 – Killing Machine or Hitting Where It Hurts Overclock – Minimal Clips or Active Stability System Drak-25 Plasma Carbine: An extremely fast firing rifle although not as accurate or hard hitting per shot as your other options which means its unlikely to become your default weapon for most of your mining adventures. Given it’s a plasma based weapon the Drak-25 does have the benefit of not having to reload and instead uses a heat based mechanic similar to other Deep Rock Galactic weapons. For a Drak-25 build you’ll be looking to focus on boosting the strengths of this weapon further and utilising the available overclocks to find something that suits your particular playstyle. Tier 1 – Heat Shield or High-Volume Plasma Field Tier 2 – Increased Calibre Rounds Tier 3 – Gen 2 Cooling System Tier 4 – Overcharged PCF or Destructive Resonance AMP Tier 5 – Thermal Feedback Loop Overclock – Thermal Liquid Coolant or Shield Battery Booster Scout Secondary Weapons Both of the scout secondary weapons are vastly different from your primary with both having a close range focus for when the enemy catches you off guard. While used significantly less than your primary don’t underestimate either of these capable weapons that you’ll likely be using for the softer foes you encounter. Jury-Rigged Boomstick: The initial starting secondary for scout players this shotgun can be useful for both single foes or targeting weak points of larger ones. It’s biggest drawback is the double barrel design which effectively gives you two shots of pellets for foes before needing to reload although this means it is deadly at close range. The Boomstick options are diverse in the later tiers and overclocks to the point where most of these options are viable. With Auto Reload players can flick their shotgun out for a quick burst before letting it reload in their pocket which works great with the assault rifle on switch or instead players can use Fear The Boomstick when near swarms to take some heat off yourself and teammates while White Phosphorus Shells gives you some area of effect potential. Personally I prefer the latter two options to add some important boosts to dealing with swarming enemies and counter that weakness of the scout. Tier 1 – Double Sized Buckshot Tier 2 – Double Trigger Tier 3 – High Capacity Shells Tier 4 – Super Blow Through Tier 5 – Auto Reload or Fear The Boomstick or White Phosphorus Overclock – Stuffed Shells or Compact Shells Zhukov NUK17: Your alternative secondary that swaps the shotgun for dual small machine guns that offer slightly more range than the shotgun option. These will quickly chew through ammo and reloads when firing so taking some modifications in your Zhukov build to alleviate these effects will serve you well. Their use case is quite similar to the Boomstick overall and designed for basic enemy clean up or unleashing some quick burst DPS into a powerful enemy weak point. Tier 1 – Expanded Ammo Bags Tier 2 – Quickfire Ejector Tier 3 – Increased Calibre Rounds or Better Weight Balance Tier 4 – Hollow-Point Bullets Tier 5 – Get In, Get Out Overclock – Minimal Magazines or Custom Casing Nishanka Boltshark X-80: Not available to players on launch this crossbow weapon was added later in the Deep Rock Galactic development cycle. Designed to be a precision tool of utility the crossbow is a single shot weapon that is relatively to slow to reload although it can be improved through your choice of upgrades. Uniquely the crossbow is armed with a secondary ammo pool that offers specialist bolts for the task at hand and also has the ability for players to retrieve some of their missed bolts (dependent on modification and overclock choice) that make this a decent longevity weapon for the focused Scout player. The crossbow is a viable pairing to any Scout arsenal although does require effective use of the special bolts to be useful with each bringing something different to your kit. If you’d rather a weapon that you can just point and shoot at the aliens you run into underground you are better off with a different secondary. Given the potential use of this weapon depends on the bolts you select this should ultimately drive your choice of modifications and overclock. The Fire Bolt modification for example is a fantastic option to handle swarms by shooting at the ground before them while Cryo Bolt instead provides a freezing tool for the Scout and taking either of these will ruin any modification based on bolt retrieval. Tier 1 – Pheromone Bolt or Chemical Explosion Tier 2 – Broadhead Bolts or Increased Quiver Tier 3 – Stabilising Arm Brace Tier 4 – Battle Frenzy or Radio Transmitter Module Tier 5 – Potent Special Bolts or Banshee Module Overclock – Quick Fire or Cryo Bolt or Fire Bolt or Trifork Volley Scout Equipment Scout equipment like other dwarves is one of the most defining characteristics of the class and focused on scouting the map through speed and vision. While many know the scout for his unique solo grappling hook many players are unaware of the useful flare gun to assist your allies in searching the dark caverns as it often goes underused by new scout players. Grappling Hook: Arguably the most fun and dangerous piece of equipment on any dwarf the grappling hook can quickly cause scout death when first playing but with practice allows the scout to fly circles around enemies. When trying out the scout class consider using the Hover Boots perk to save your teammates (or Bosco) from having to revive you after a falling death. Unlike other movement based utility items in Deep Rock Galactic this not something that other classes can use to assist with their own movement. Upgrades focus on giving you more range and uptime as these are your biggest limits to effective use. Tier 1 – Longer Cable Tier 2 – Greater Cable Stretch Tier 3 – High Velocity Ejection System or Overcharged Winch Tier 4 – Bypass Integrity Check Flare Gun: An often overlooked utility skill of the scout that can separate the good from great scouts. With regular but careful use you’ll be able to easily locate minerals and threats and should be your default option when entering new dark caverns that need illumination. Mixing some ammo and duration modifications gives you a good default balance on this utility equipment but players can easily focus on either depending on the mission type. For example increased ammunition is often better on maps with lots of small caves that you quickly move through while longer duration shines where there is less movement between locations required. Tier 1 – Thicker Core or Expanded Ammo Bags Tier 2 – High Capacity Magazine Tier 3 – Expanded Ammo Bags or Magnesium Core “Fox” Armour Rig: The scouts armour comes with Shock Absorbers for damage resistance reflecting all the falls you are likely to make during your grappling hook adventures. Otherwise the upgrades can be catered towards your preferences although as a scout the options below are a good starting position and applicable in the majority of situations. Tier 1 – Improved Generator Tier 2 – Healthy Tier 3 – Shock Absorbers Tier 4 – Static Discharge Scout Throwables The scout has three options to select from when it comes to throwable items that provide additional utility to your kit and offer limited direct damage compared to his counterparts. All three are viable options in your mining campaigns as each has their use cases so don’t be afraid to swap regularly between based on the hazard level, your team setup and the mission at hand. Inhibitor-Field Generator: The throwable with the lowest number of uses this option is let down primarily by the small effect area although this is offset with the higher carry limit of 6. While it won’t stop a large swarm coming from multiple directions its ability to slow down a narrow passage or particular enemies can be valuable when used well. Cryo Grenade: Adding a cryo variant to the scout’s arsenal the cryo grenade can completely stop enemies in their tracks and has double the effective radius of the Inhibitor-Field (6m compared to 3m). This makes it more viable for large swarm control although needs to be carefully positioned and timed. It is capable of fighting larger dreadnoughts but you’ll have to use two grenades to obtain the freeze effect on these enemies. Pheromone Canister: The favourite of most scout players due to the insane utility this can provide across a range of situations, it’s also exceedingly satisfying to watch the carnage unfold when used. When thrown this canister creates a pheromone on enemies that encourages nearby enemies to attack them and provide significant breathing room for your team when used while also damaging the swarm numbers. With a total duration of 10 seconds it is also more than capable of allowing you to revive a friend. Written by Samuel Franklin Samuel Franklin is the founder and lead editor of the Games Finder team and enjoys video games across all genres and platforms. Sam enjoys the cooperative variety that Deep Rock Galactic has to offer and has played the game since it started the early access period. Enjoying both solo and missions with friends you can regularly find him playing as the Engineer class setting up his turret and making platform bridges.

While your helpful friend Bosco can cover some of this weakness in solo play utilising these scout tips and scout guide is vital to your mastery of the class.. The grappling hook is more than just a movement tool and can be used offensively on the scout to move rapidly around an enemy or swarm without taking damage.. This tactic can also be useful to effectively stall enemies from your allies giving them additional time to focus on other enemies.. The scout has the unique ability to snipe enemies with both of his rifles having the largest effective range of any dwarf weapon in Deep Rock Galactic.. Combining the above scout tips with some of the best Deep Rock Galactic scout builds will set you up for the highest chance of success when playing as this class.. Like other dwarves this option is available to the scout after reaching level 10 and completing the appropriate mission.. Given it’s a plasma based weapon the Drak-25 does have the benefit of not having to reload and instead uses a heat based mechanic similar to other Deep Rock Galactic weapons.. The Boomstick options are diverse in the later tiers and overclocks to the point where most of these options are viable.

Still just a newbie greenbeard trying to learn the ropes? This is what you'll need to know!

Blending mining for different kinds of sparkly treasure with high-energy bug shooting, Deep Rock Galactic puts all of its efforts into making co-op priority number one.. If you want to make sure every game is a Mission Complete, here's what you need to know!. Carries a flare gun for greater area of light.. This game mode has a higher objective count and will require more hunting, gathering, and digging.. You'll find that a lot of the minerals you're trying to get to are located up in walls higher than you are, which will often require some ziplining or platforming to get to.. While still a mine and dump kind of mining mission, the biggest difference is that you are hunting for 10 Aquarq plus an optional number of collectibles but without the benefit of the M.U.L.E., so your miners will have to return to the static rocket site to make your deposits.. This mode makes it a little easier because you are able to call the M.U.L.E.. Or, at the very least, how to make your own.. Otherwise it's probably time to whip out those pickaxes and make your own way.. Just because you aren't a particular class doesn't mean you can't pull your weight.. Everyone has a pickaxe, everyone has flares, everyone can dig and explore and shoot things.. Keep your eye out for Cave Leeches , particularly in the large cavernous areas.

Deep Rock Galactic has everything: dwarves, alien insect monsters, beer, and more. Here are the best Perks to use while hacking at some space rock.

There are a lot of different perks you can equip that support and buff any dwarf around.. Like most mining games , Deep Rock Galactic is fraught with danger.. By pressing left and right click with your pickaxe, your Power Attack starts to recharge faster and you get boosted melee damage.. New Perk Slot perks allow you to equip up to five perks instead of just two .. This perk gives the player's dwarf a pair of hover boots that not only increase their longevity and grant them greater mobility, but they also torch enemies underneath the boots during the activation window.. As with all resource-gathering games, gathering is the name of the game.. It expands each of them to hold more valuables with each tier, reaching up to a maximum of 15 additional slots.. The passive version of this perk will grant an increased rate of recharge to a teammate's shield just from being in proximity with each other.. The active version of this perk allows a player to overcharge their teammate's shields to 300% at its maximum level.. This perk activates on its own after running for a set amount of time, giving you a sprint boost .. This perk also makes it easy to pump the deposit stations, like the liquid Morkite refineries , with the resources they've gathered and it gets them back into action quickly, making them more useful to their team overall.

Deep Rock Galactic can be a tough game if players don't use their class effectively. This guide tells players how to use the Scout class.

Deep Rock Galactic is a co-op PvE FPS about dwarves being sent underground to extract materials from the planet Hoxxes IV.. Ping resources that are high up and ask an Engineer for a platform to stand on and grapple hook up to harvest the materials more efficiently than any other class.. Other classes have heavy weapons that are great for the more dangerous targets but they can be easily overwhelmed.. The weapons Scout has are focused on long-range picks, and up close.. It can also be used to avoid fall damage as grappling towards the ground does no fall damage.. A good Scout player makes sure the team always has a light and that the right spots are always lit.. There are many threats in the darkness of the caves so one of the roles of the Scout is to light up areas of importance during waves so that the other classes can easily mow down the bugs before they get too close.. The Scout's role is visual in many ways and mainly focuses on supporting the team by locating objectives and by gathering resources.. Leaving the armored bugs to the other classes is more ammo efficient and saves a lot of time.. The cryo grenade is the Scout's best method for bursting down tougher foes quickly as freezing them makes hitting weak spots easier as well as makes them more fragile.. The grapple hooks mobility makes the Scout one of the most effective medics for the team when things go south.

An engineer is a vital part of the team in Deep Rock Galactic. This guide will tell players how to master this class.

Each class has a job they must do, and this guide will go over the Engineer class and its responsibilities on the team.. The Driller can help clear terrain to flatten the area making it easier to defend for hold-out missions.. The platform gun makes the Engineer a Scout's best friend as they provide platforms that enable the Scout to harvest materials on the wall or high up with no risk.. The grenade launcher is exactly that and is helpful for blowing the armor off Praetorians or Shellbacks, but lacks the damage to be great for single target devastation and only excels at killing clumped-up swarms of smaller threats.. A huge part of the Engineer's damage output is the sentry turrets and the supportive fire they provide so having them up during swarms is very important.. Resupplier : Decreasing the time it takes to get more ammo is very important for getting back to refilling turrets and shooting bugs.. The platform gun can make the map easier to navigate.. Grenades to keep bugs in place, then disintegrate the rest with the Shard Diffractor or Breach Cutter .

The caves of Hoxxes IV are full of riches and resources worth exploiting, truly a dwarf’s dream. However, some like to call it the most dangerous planet in the galaxy and they are probably not exaggerating. Follow these tips and you will get a head start in your space mining career in Deep Rock Galactic […]

Follow these tips and you will get a head start in your space mining career in Deep Rock Galactic when it lands on Xbox One and Windows 10 PC as an Xbox Play Anywhere title on Wednesday, May 13.. Additionally, the Scout class has a Flare Launcher to reach every corner of the caves.. Make Yourself Comfortable. The Laser Pointer is another handy tool to bring anything you want to your teammates’ attention.. In between missions, don’t forget to relax with your teammates by the bar.. Hoxxes IV has the highest concentration of valuable minerals ever discovered; however, everything on the planet from the creatures to the fauna is extremely hostile.. Good thing Deep Rock Galactic employs the best space miners in the universe: Dwarves!. You will need to rely on your teammates if you want to survive the most hostile cave systems in the galaxy!. Mow through enemies as the Gunner, scout ahead and light up the caves as the Scout, chew through solid rock as the Driller, or support the team with defensive structures and turrets as the Engineer.. *** High-Tech Gadgets and Weapons ***. Dwarves know what they need to bring to get the job done.. *** Light Your Path ***. The underground caves are dark and full of terrors.

This page explains what the Perks are and how to get them. We have also included a list of the best Perks in Deep Rock Galactic.

NextBasicsLoot BugsPrevBasicsSpace Rig - map From this chapter of our Deep Rock Galactic game guide, you can find out what perks are available in the game, how to get them as quickly as possible, how to increase the number of perks and what are the best perks available in the game.. Perks are an additional skills used by a dwarf to increase his abilities and customize the character's playing style (for a particular purpose during a mission).. Perks in Deep Rock Galactic have been divided into passive and active types - the former are active at all times and the latter must be activated with the right button.. Interestingly, some of the perks can have both passive and active effects.. At the beginning of the game, the player can equip his character with only 1 perk of each type, but the number of perks can be increased to 3 passive and 2 active perks.. In order to get active and passive perks for your character you first need to collect a certain amount of Perk Points, that is, points for which you can buy additional skills.. To unlock the highest level of a particular perk you will need to unlock all of its levels one at a time.. At the very beginning of the game, each character in Deep Rock Galactic can be equipped with just one passive and one active Perk.. The first one costs 15 Perk Points and the second as much as 20 perk Points so you will have to save points to unlock more slots for passive character skills.. In order to unlock an additional active Perk slot, you will have to level up your character.. At the first level it is only inflicts 6 points of damage, but at the last level it deals 24 damage points.

Salvage Gamemode Specific The Bunker strat is one of the best uses for the Driller and will play a phenomenal part in your teams success in a salvage mission. In my eyes, this alone makes the

The Bunker strat is one of the best uses for the Driller and will play a phenomenal part in your teams success in a salvage mission.. He may drill out a bunker underneath the objectives in such a way that allows movement but makes it to where the bugs have to go into a very easy-to-shoot-at chokepoint, while allowing all the dwarves to sit in the objective’s area to easily fill the progress bar.. Pick a place to make the entrance of your bunker.. This is important throughout the entire process, but make sure not to accidentally make any openings besides your entrance, as that will lead to multiple places bugs can show up from, and that kind of defeats the purpose of making one specific chokepoint.. Activate the objective, and have you along with the rest of your team get in the bunker and assume defense positions!. Whenever both objectives are done, I highly recommend staying inside the bunker while the pod takes it’s sweet time to activate.. Once the pod finally boots up, to minimize the risk of unfortunate and disappointing death, drill you and your team out of the bunker out of the opposite side of the bunker, and dash to the pod!. you can bring up the map to see how close you are to an air pocket to make sure you don’t expose your bunker to the bugs.. you can then mine out the excess platform to make your bunker a nice defendable, sealed up chokepoint.. To be honest, the best way for a Gunner to help is to defend the Driller while he is making his bunker, and of course to participate almost wholly on defending the chokepoint of the bunker.. No… The point of the bunker is that everyone is shooting one area, guaranteeing that the bugs cant do anything but mindlessly walk into the bullets.. You can use this to not only fix the screwups of any bunker, but to have a freaking resupply pod in the bunker!. You can call a resupply pod inside the bunker, and cover up the hole it will leave behind to have a safe chokepoint with no way to run out of ammo!. If the detonator is in your bunker already when it is spotted, drill out of the bunker.

Our Deep Rock Galactic Perks Guide details everything that you need to know about perks in Deep Rock Galactic. Check it out inside!

Perks List in Deep Rock Galactic Perks in Deep Rock Galactic are listed in tiers and there are 9 tiers of these perks.. Thorns II5All incoming melee damage sends back 12 damage.Veteran Depositor2Reduces all damage by 20% within 7m of the MULE and increases your resource deposit speed in MULE and Drop Pod by 20%To unlock this tier, you must purchase three perks from Tier 2.. Hover Boots II5Allows you to hover in the air in 2.5 seconds and burns any enemy unlucky to come under you.Iron Will II5Increases the duration from 6 seconds to 8 seconds.New Passive Perk Slot I15Unlocks another passive slot allowing you to equip 2 Passive Perks at the same time.Resupplier II3After using a resupply, all your weapons are reloaded, you gain 15% bonus health and your resupply speed at the Resupply Pod is increased by 30%.Second Wind IV7Run for 4 seconds and your sprint speed is increased by 12%.Sweet Tooth I2Red Sugar 10% additional health.Thorns IV11All incoming melee damage sends back 24 damage.Veteran Depositer IIIReduces all damage by 20% within 7m of the MULE and increases your resource deposit speed in MULE and Drop Pod by 40%To unlock this tier, you must purchase five perks from Tier 4.. PerkPerk Point CostBonus Berserker II5Reduces cooldown to 8 minutes from 10 minutesElemental Insulation I5Resistance to all elemental damage is increased to 25%.Hover Boots III7Allows you to hover in the air for 3 seconds.Iron Will III7Increases the duration from 8 seconds to 10 seconds.Resupplier III5After using a resupply, all your weapons are reloaded, you gain 20% bonus health and your resupply speed at the Resupply Pod is increased by 40%.Strong Arm I2Flare throwing force is increased by 20% while Gems and other heavy object throwing force is increased by 10%.Sweet Tooth II5Red Sugar heals 20% additional health.Unstoppable I2Movement speed is increased by 10% while carrying heavy objects and environmental slow-down effects are reduced by 20%.Veteran Depositor IV7Reduces all damage by 30% within 7m of the MULE and increases your resource deposit speed in MULE and Drop Pod by 50%To unlock this tier, you must purchase five perks from Tier 5.. PerkPerk Point CostBonus Beast Master I3Allows you to tame a Glyphid Grunt.Berserker III7Reduces cooldown time even further to 6 minutes.Dash I3Allows you to perform a short dash for getting out of trouble.Elemental Insulation III8Elemental damage is reduced by 30%.Hover Boots IV9Increased your midair hover time to 3.5 seconds.Iron Will IV9Increases the duration to 12 seconds from 10 seconds.Resupplier IV7After using a resupply, all your weapons are reloaded, you gain 25% bonus health and your resupply speed at the Resupply Pod is increased by 50%.Strong Arm II3Flare throwing force is increased by 30% while Gems and other heavy object throwing force is increased by 10%.Sweet Tooth III8Red Sugar grants 30% additional health and 20% movement speed bonus for 10 seconds.Unstoppable II3Movement speed is increased by 15% while carrying heavy objects and environmental slow-down effects are reduced by 30%.Vampire I2Medium or large creatures grant 2 health when killed with a melee attack.To unlock this tier, you must purchase five perks from Tier 6.. Strong Arm III5Flare throwing force is increased by 40% while Gems and other heavy object throwing force is increased by 20%.Unstoppable III5Movement speed is increased by 20% while carrying heavy objects and environmental slow-down effects are reduced by 40%.Vampire II3Medium or large creatures grant 3 health when killed with a melee attack.To unlock this tier, you must purchase five perks from Tier 7.. Strong Arm IV7Flare throwing force is increased by 50% while Gems and other heavy object throwing force is increased by 20%.Unstoppable IV7Movement speed is increased by 50% while carrying heavy objects and environmental slow-down effects are reduced by 50%.Vampire III5Medium or large creatures grant 4 health when killed with a melee attack.To unlock this tier, you must purchase five perks from Tier 8.. PerkPerk Point CostBonus Beast Master IV9Tamed Glyphid Grunts deal 300% more damage to their enemies.Born Ready III8All unequipped weapons auto-reload after 5 seconds.Dash IV9Reduces the cooldown for dash even lower to just 25 seconds.Deep Pockets III8Increases the storage capacity of your mineral pouches by 15.It’s a Bug Thing II3Causes all Loot Bugs to explode when you get within 5m of them.New Passive Perk Slot II20Unlocks another Passive Perk Slot allowing you to equip three passive perks at the same time.Shield Link III11Keeps all bonuses of Shield Link II but reduces the cooldown time to just 2 minutes.Vampire IV7Medium or large creatures grant 5 health when killed with a melee attack.If you need more help with Deep Rock Galactic, check out more game guides below.

Hunt bugs and haul mud in this co-op tunneller.

That's more or less accurate, but Deep Rock Galactic's eponymous depth is more than just environmental.. An opening tutorial mission does a fantastic job of conveying the basics, though—this is your pick, use it to hack away at valuable minerals and carve tunnels.. (Image credit: Coffee Stain)It's a fascinating proposition, and Ghost Ship Games deserve the dedicated fanbase they've found through Early Access by marrying such demanding elements as destructible scenery, class-based co-op and procedurally generated cave networks.. No, for a newcomer the core loop is less about mining, fending off waves of acid-gobbing spiders and then legging it to evacuation in a heroic final act, and more about periodically getting lost, trying to make sense of the admittedly cool low-fi 3D map, and making it back to your teammates where you'll spend a golden 1-2 minutes feeling like part of the mission before getting lost again.. The division of labour between Deep Rock Galactic's four classes—Gunner, Scout, Driller, Engineer—makes the spectacle of player ingenuity all the richer.. Moments like that keep me playing Deep Rock Galactic.. When you embark on solo missions, you're given a drone buddy, Bosco, to help with the shooting and reviving your nonexistent team-mates would otherwise be doing.. It becomes a game about spending resources and trying to max out upgrade trees—honestly, you should see the one for the pickaxe—instead of the intrinsic enjoyment of mastering a hostile cave network.. Solo or with fellow humans, Deep Rock Galactic is as much a game about learning the hard way and reaping the rewards as it is about dislodging alien terra firma.

Deep Rock Galactic is a co-op shooter with a deceptively simple approach that reveals a great deal of depth the more you play.

They're puzzles in a way, whose solutions often require two or more players to work together.. Deep Rock Galactic has four classes (Engineer, Scout, Driller, and Gunner).. This is perfect for getting to veins higher up in the level, but it won’t help you reach deeper into a cave or dig a big hole.. There’s an element of what I like to call greed management that really sets Deep Rock Galactic apart from other co-op shooters.. When you’re done with your mission, you need to call in an extraction pod.. Pods almost always spawn far away from you, and that could be anywhere in the level.. Deep Rock Galactic has a lot of character and charm.

Videos

1. Deep Rock Galactic Beginner's Guide in 12 Minutes - Tips and Tricks
(DrybearGamers)
2. SCOUT CLASS GUIDE +Gameplay and Build | Deep Rock Galactic
(AxisKronos)
3. [Deep Rock Galactic] Engineer Guide - Best Loadouts, Overclocks, and Strategies
(Richard Dangles)
4. How to CARRY in DRG. Engineer Masterclass Pt 1 - Deep Rock Academy
(FourLeafGaming)
5. A Deep Rock Galactic Guide
(Shiba)
6. How To Find Build Synergy. The Driller Masterclass. Deep Rock Academy
(FourLeafGaming)

You might also like

Latest Posts

Article information

Author: Otha Schamberger

Last Updated: 09/28/2022

Views: 5295

Rating: 4.4 / 5 (75 voted)

Reviews: 82% of readers found this page helpful

Author information

Name: Otha Schamberger

Birthday: 1999-08-15

Address: Suite 490 606 Hammes Ferry, Carterhaven, IL 62290

Phone: +8557035444877

Job: Forward IT Agent

Hobby: Fishing, Flying, Jewelry making, Digital arts, Sand art, Parkour, tabletop games

Introduction: My name is Otha Schamberger, I am a vast, good, healthy, cheerful, energetic, gorgeous, magnificent person who loves writing and wants to share my knowledge and understanding with you.